Custom Channels are additional animation channels that you can add to the current Xpressionist group. These channels are useful if you want to use an additional function curve to control the channel as animated variable (envelope) or to buffer values for later use as an indexed variable.
Custom Channels don't have any effect on the behavior of the Xpressionist plugin itself unless they are not used as variables in an expression that alters an attribute of the Xpressionist group. They are only value buffers or can be used as envelopes for operations within Xpressionist.
A custom channel can have one of four data types: floating point (double), vector (vec), 8bit vector (RGB) or 8bit vector with four components (RGBA)
Add Custom Channel
To add a custom channel click on the Add button. A window pops up where you can define the data type for the channel as well as give the new channel a name. When you have added a custom channel it will be displayed with its data type behind it in brackets.
Remove Custom Channel
To remove a custom channel click on the Remove button. You can always only remove the last channel from the list. This is because Xpressionist can't sort the list or shift animation data between different channels if you remove a channel from the middle of the list. |