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									 We use the cosine function to animate the Y position of the sphere. The cosine function in Xpressionist assumes the argument to be in degrees. We use time * 90 as an argument for the cosine function because we want the argument to create angular values between 0 and 360 in four seconds - like one full rotation: 
									
										sphere.YPosition = cos( time * 90 ); 
									 
									We preview the result: 
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