Rodeo 1.0
Raw Power
Rodeo is the dynamics engine for the Electric Image
Animation System. It is based on the ODE (open dynamics engine), thus
containing its abbreviation within its name "Rodeo".
Check out what users do with Rodeo here.
Rodeo features a reworked and very fast and powerful
collision detection engine, that makes it a snap to animate
vast amounts of simultaneously colliding objects. The
plugin features an easy to use setup system and is the
first Electric Image plugin in history to make use of non
modal windows. This allows users to keep the plugin window
open while they setup and work in the project. Of course
Rodeo is completely scriptable with Xpressionist.
Features
Rigid body
simulation featuring all Animator joint types
Enhanced collision detection
Based on powerful ODE engine http://www.ode.org
Multithreaded calculation (of collisions and time stepping)
for Complex scenes
Non modal window
Very fast Solver
Substitution of Spheres and blocks with optimized proxies
for faster calculation
Polygon reduction for heavy meshes for faster collision
detection
Automatic detection of concave surfaces
Automatic calculation of volume and weight of closed and
open meshes
Own open GL viewports for convenient setup control
Complete control over environmental parameters such as
gravity and units
Bones with weights
Xpressionist interaction
Mesh reduction
Mesh convexification