Xpressionist is a big help to animate hands and fingers. The usual way to do so is to either band each joint of each finger individually - that is 12 joints to animate on a simple cartoon hand - or to build IK chains for the fingers and animate the IK goals - which is not very animator friendly since the hands usually are in motion so the goals are hard to grab. What is needed here is a simple controller to control the bending of the finger externally.
The approach shown here uses a simple effector to do so. The setup is very simple. The hand is boned and all bones are named equally "Bone". We have an additional effector called "Controller"
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