4.9.7.2 smooth step - smoothstep( min, max, parameter )

We use the smoothstep function to animate the Y position of the sphere. We use the constant 1 as min argument, the constant 2 as max argument and the system variable time as the parameter argument:

sphere.YPosition = smoothstep( 1, 2, time );

We preview the result:

The result is the same as in the linstep function but uses a smoother transition. All other aspects of this function are equal to the linstep function.

Xpressionist 3.5