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						Assigning textures via a .mtl file | 
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						 Currently you can assign diffuse (color) maps, bump maps, specular maps, ambient maps and transparency maps. They read 
 In a default OBJ2FACT .mtl file it looks like this: 
 The "#" before each line is a switch. The names are placeholders. Lines that lead with a "#" will be ignored by OBJ2FACT. If you want to assign a texture, you have to remove the switch and you have to replace the default name with the name of the texture file you want to use: 
 Now OBJ2FACT will ask for the image - if it is not in the same directory as the OBJ - find it, and the textures will be loaded into the right channels. If you want to assign more than one texture per channel just add a new line with the new texture name: 
 You should enable "Get UV Size from Textures" for maximum accuracy.  | 
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