This option adds a polygon to the FACT's UV space that can be used as a placement guide.
The UV spaces of individual groups within an OBJ often all refer to the same defined texture. This enables you to texture multiple groups with only one texture. However, the information about the "border" of this texturemap is not stored in the OBJ file. If you directly convert the UV space of the OBJ to the UV space of the FACT, it will have no border and will "float" in space.
|