To make the desired objects available for the simulation, check the visibility checkbox in the object list on the right. As soon as you enable the visibility the objects get drawn in the OpenGL windows of Rodeo. Each object that is checked here will be "seen" by Rodeo, and be included in the dynamics simulation.

You can use the same short cuts to navigate within the OpenGL windows of Rodeo as in the camera window in Animator.


Rodeo_Interface_2

Note that the icon of the table object has changed to a green box. This means that Rodeo has detected this object to be a box. It will be replaced for the calculation with an optimized box proxy object for faster collision detection.


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